The Secret Cabal, Halloween James Keagy The Secret Cabal, Halloween James Keagy

#169: Eschaton, Folklore the Affliction and a Short Topic Extravaganza

It's Halloween time and the founders celebrate by talking about a ton of spooky board game! Then they feature the grim themed Eschaton from Archon Games and look back at the creepy adventure Folklore the Affliction from Greenbrier Games. After Tony T scares the wits out of you with his dreaded new segment and the ghoulish gang quacks in the background they host another Short Topic Extravaganza featuring a problem player, underused themed in board games and how to make territory control unique!

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Dungeon Masters Ludus James Keagy Dungeon Masters Ludus James Keagy

Dungeon Masters Ludus 07: Creating A Moment

Today Bender and Jamie talk about developing moments in your campaign. Moments that will provide players with memorable situations that will enrich your campaigns. Empowering players and making them feel badass, creating the pivotal moments when they may be set down a path of character evolution and putting players into situations when they have to make a choice. Sometimes a moral choice and others a sadistic choice.

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Dungeon Masters Ludus James Keagy Dungeon Masters Ludus James Keagy

Dungeon Masters Ludus 05: Game Master Styles

Today Bender and Jamie talk about the mentality of one versus many and the philosophy of actually cooperating with your players to make a great RPG. Then they talk about game master styles. How does it feel to play in and Bender game and a Jamie game. We talk about some GMs we've gamed with in the past and how everyone's own signature style is different.

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Dungeon Masters Ludus James Keagy Dungeon Masters Ludus James Keagy

Dungeon Masters Ludus 04: Just Starting Out As A Game Master

Today Bender and Jamie focus in on an email sent by a Cabalist who is just getting started as a Game Master and has a series of questions that we address. We talk about what your first adventure might look like, should you pre-gen characters or have the players make their own? Should you start with a pre-designed adventure module or write your own? And more.

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