Lords of the Dungeon James Keagy Lords of the Dungeon James Keagy

Lords of the Dungeon 73: Exploitable Abilities

Alright chummers, listen up. This datastream kicks off with the Lords revealing their fresh-off-the-press Shadowrun personas for Bender's upcoming run. After that, they dive into their ongoing Call of Cthulhu gig, swapping tales and tactics from the madness-inducing adventures they're caught up in. Then, things get real juicy as they roll into a deep convo about the tricksy abilities us players can exploit and how game masters can keep a lid on the power we wield. Dig it and stay frosty out there in the sprawl!

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Lords of the Dungeon James Keagy Lords of the Dungeon James Keagy

#72: Our Favorite Characters and Character Idiocracies

Hark, Cabalists, for another tale unfolds in the annals of the Lords of the Dungeon! As the merry band rejoices in their reunion, they entertain a listener's query, recounting cherished characters of yore. Delving into character quirks, they ponder virtues and pitfalls with wisdom and mirth. Together, let us embark on this journey through imagination and camaraderie, reveling in storytelling and fellowship. Embrace the adventure, for in kindred spirits, the joys of the tabletop know no bounds!

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Lords of the Dungeon James Keagy Lords of the Dungeon James Keagy

#71: Goofing Off vs Getting Serious and Game Master Preparation

Gather 'round, noble Cabalists, for a profound sojourn with The Lords of the Dungeon! Today, amidst the swirling ether, we delve into the essence of balance, pondering the interplay of jest and gravity within our gaming realms. From merry jests to weighty matters, we traverse this delicate dance. Yet, our journey extends further, into the labyrinth of campaign preparation. What lore suffices, and what is excess? With minds keen and hearts resolute, we seek equilibrium, uniting frivolity and earnestness. Thus, let us embark on quests imbued with ancient wisdom and boundless imagination!

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Lords of the Dungeon James Keagy Lords of the Dungeon James Keagy

70: What We Want to Play in 2024 and Player Choice in RPGs

Hail, noble Cabalists! In this inaugural episode of the year 2024, the gallant assembly delves into Jess and Bender's enduring Vampire the Masquerade campaign. Each Lord then shares their fervor for a new game in this annum, and the fellowship engages in a lively discourse on player choice, the illusion thereof, and the ensuing consequences. Join this convivial gathering as they traverse the realms of whimsical revelry!

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Lords of the Dungeon James Keagy Lords of the Dungeon James Keagy

Lords of the Dungeon 69: Casual Game Mastering and Inspiration

Hark, noble Cabalists, and be greeted with mirth! On this day's tale, the Lords do convene to regale thee with the saga's crescendo in Jess' dragonlance campaign. A query from a gentle listener, pondering the art of casual game mastering, finds its home in the discourse. Yet, lo and behold, the most savory discourse unfolds as they delve into the rich marrow of inspiration—whence cometh our ideas, and doth it pass muster to filch from other realms of media?

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Lords of the Dungeon James Keagy Lords of the Dungeon James Keagy

#68: TV and Movie RPGs and Player Engagement

Milady and noble sirs, in this day's tale told in the hallowed halls of Lords of the Dungeon, our valiant band converseth of the imminent close of act one of Jess' Dragonlance campaign. Then, the Lords, like knights yearning for adventure, do contemplate which silver screen and television quests they'dst fain take part in, forsooth! Lastly, we embark upon a noble quest to fathom the inner workings of players' hearts, delving into the arcane art of maintaining their ardor in the midst of game sessions. Onward, dear listeners, to these chivalrous endeavors!

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Lords of the Dungeon 67: Game Masters Do Terrible Things and Player Archetypes

Hark, dear companions, and be ensorcelled by the mystical vibrations of Lords of the Dungeon! On this auspicious day, let it be known that Aaron is aflame with excitement, for he unveils the sacred tomes of the 5th Edition Planescape, laden with secrets of worlds beyond reckoning. In the shadowy recesses of our discourse, we shall unravel the tales of the Game Masters who have woven dread and wonder upon their hapless players. Behold, as we traverse the cosmos of roleplaying games, discovering the varied archetypes of players that dwell within, and ponder the visages we ourselves bear in this ethereal realm of imagination! Welcome, noble souls, to an episode graced by the enchantment of the ages.

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Lords of the Dungeon James Keagy Lords of the Dungeon James Keagy

#66: Talespire, Novel Mechanisms and the Suspension of Disbelief

Hear, O Cabalists! The noble Lords of the Dungeon return to regale thee with tales of roleplay anew. Today, we embark upon a quest into the mystical realms of Talespire, a 3D tabletop conjuration that doth defy imagination's bounds. Then our gaze falls upon three RPG gems, rare as phoenix feathers, bearing unique mechanisms: Ten Candles, Dread, and Alice is Missing. And in the shadows of discourse, we unfurl the cloak of suspension of disbelief, where the ethereal dance of fantasy and reality unfolds in the realm of roleplay. Join us on this lyrical odyssey, as the Lords of the Dungeon beckon thee to a world where stories breathe and dreams take flight!

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Lords of the Dungeon James Keagy Lords of the Dungeon James Keagy

#65: The Responsibility of Character Investment

Hey Now Gang and welcome to another episode of Lords of the Dungeon! Today the gang gets into a discussion about their new campaign using the Old School Essentials RPG system in the world of Greyhawk. Then the Lords talk about their dive into the newest Dungeons and Dragons hostness, Baldur's Gate 3. Then Jess takes the gang down the long and winding road of player character investment and the group talks about the responsibility of the players and the game master.

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#64: Acting, Improv and Thinking on Your Feet

Hey Now Cabalists! The gang is back in action this month and we dive right into a discussion about Bauldur's Gate 3 and the hottest topic in all the internet - bear sex. After we exhaust that nonsense, we go into Bender's game of Star Trek Bridge Crew and how it's leading into another Star Trek Adventures RPG campaign. Then Jesko and Jamie talk about their upcoming Old School Essentials campaign and how they feel about going back to what is essentially a game designed 40 years ago. Then the Lords get into a discussion about acting, improvising, and thinking on your feet in RPGs.

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62: Jess the Dungeon Master and What We Look For In RPG Game Systems

The Lords are back and today the gang gets right down to business talking about Jess' first time running a gamer for the group and what she learns, what she did great and some things she plans to work on for next time. Then the Lords dig into a meaty topic submitted by a listener asking what we are looking for in our RPG game systems and rulesets.

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Lords of the Dungeon James Keagy Lords of the Dungeon James Keagy

61: Honor Among Thieves, Dragonlance and Leveraging PC Backstories

Hey now Cabalists! Episode 61 kicks off with Jamie's spoiler-free review of the film Dungeons and Dragons Honor Among Thieves. Then the Lords get into a discussion about Jess' new Dragonlance campaign, our characters and how the gods of Krynn. Finally, the gang gets into a discussion about integrating player backstories into the campaign.

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Lords of the Dungeon James Keagy Lords of the Dungeon James Keagy

#58: Catching Up with the Lords

The Lords of the Dungeon are back in action and ready to talk about some great roleplaying games! Today the gang discuses a ton of great booking and games including The Expanse, The Ultimate Micro-RPG Book, Alien Destroyer of Worlds, Lancer, Vampire the Masquerade, Blades in the Dark and Call of Cthulhu. Enjoy!

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Lords of the Dungeon James Keagy Lords of the Dungeon James Keagy

#57: Heirs to Heresy, Fallout and Our Tabletop RPG Pet Peeves

In episode 57 Bender starts out by talking about his recent game of Heirs to Heresy: The Fall of the Knights Templar from Osprey Games. Then the gang talks about their first foray into the Fallout RPG from Modiphius. Then the Lords round out the episode with a discussion about the things in RPG that they hate - their tabletop roleplaying game pet peeves.

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#56: Fallout, Story Arc or Character Arc and Video Games That Make Great RPGs

Today the Lords start out episode 56 by discussing their new campaign using the Fallout RPG from Modiphius. Jesko explains the setting and the rest of the gang details the characters they'll be playing. Then the group takes a question from a listener asking which we more value, campaign story arcs or our own personal character's story arc. And finally, the Lords each give one pick of a video game that they think would make a great tabletop RPG.

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#55: GM Prep, Spooky Adventures and Roleplaying Fear

In episode 55, The gang starts out by having Aaron reveal his purchases at Origins Game Fair 2021 and then jump into a listener submitted question about how the Lords prepare for campaigns as Game Masters. And finally, the Lords discuss roleplaying fear, game mechanisms that promote fear in players and running spooky adventures for the Halloween season.

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Lords of the Dungeon James Keagy Lords of the Dungeon James Keagy

#54: Creating and Running Villains and Gaming Group Styles

In episode 54, The gang starts out by talking about their recent roleplaying game battery recharging hiatus and their meeting to discuss what we're going to play next included - Fallout, Shadowrun, Pulp Cthulhu and Star Wars. Then the Lords take a question from Cabalist Brett regarding creating and running dastardly villains and how to do it without feeling like a dirtbag. Then finally the group talks about all kinds of gaming group styles, look at their own gaming style and discuss the impact style has on enjoyment.

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