Dungeon Masters Ludus 07: Creating A Moment
Today Bender and Jamie talk about developing moments in your campaign. Moments that will provide players with memorable situations that will enrich your campaigns. Empowering players and making them feel badass, creating the pivotal moments when they may be set down a path of character evolution and putting players into situations when they have to make a choice. Sometimes a moral choice and others a sadistic choice.
Dungeon Masters Ludus 06: Game Master Meta, Cheating and Thinking on Your Feet
Today Bender and Jamie talk about Game Master Meta. Where's the line between cheating, fudging and rebalancing? Then the guys talk about thinking on yout feet and evoling your story.
Dungeon Masters Ludus 05: Game Master Styles
Today Bender and Jamie talk about the mentality of one versus many and the philosophy of actually cooperating with your players to make a great RPG. Then they talk about game master styles. How does it feel to play in and Bender game and a Jamie game. We talk about some GMs we've gamed with in the past and how everyone's own signature style is different.
Dungeon Masters Ludus 04: Just Starting Out As A Game Master
Today Bender and Jamie focus in on an email sent by a Cabalist who is just getting started as a Game Master and has a series of questions that we address. We talk about what your first adventure might look like, should you pre-gen characters or have the players make their own? Should you start with a pre-designed adventure module or write your own? And more.
Dungeon Masters Ludus 03: When You Screw Up and Building Memorable NPCs
Today in the Ludus Bender wants to talk about when Dungeon Master's screw up and how you handle a bad situation. The guys talk a little bit about when game master's cheat, when it's okay and when it's not and finally they discuss building memorable NPCs in your role playing games.
Dungeon Masters Ludus 02: Making a Great First Adventure in your new RPG Campaign
In today's Dungeon Master's Ludus Bender and Jamie talk about the Prime Directive of starting a new role playing game and now to make the first adventure of your new campaign amazing.