Lords of the Dungeon James Keagy Lords of the Dungeon James Keagy

#40: Aaron's First Time GMing and Theater of the Mind

In episode 40, Bender starts out by talking about a new RPG he played called Blades in the Dark and the gang discusses campaigns in which all players play the same class. Then the Lords chat about the new edition of Warhammer 40,000. Aaron talks about his first time taking over as Game Master for our Star Trek Adventures campaign. Then finally the group discusses theater of the mind, setting the scene, and integrating more description in their games.

Read More
Lords of the Dungeon James Keagy Lords of the Dungeon James Keagy

#39: Take-Backs and First Time GM Jitters

In episode 39, the Lords start out by discussing Bender and Jess' new 1829 golden age of piracy Ravenloft campaign using the Dungeons and Dragons system. Then the gang takes a question from a listener regarding players asking to take back their action after committing. Finally, in the main discussion, the Lords talk about AC preparing for his first-time game mastering and the feelings he has, his preparation and some tips for handling first time GM jitters.

Read More
Lords of the Dungeon James Keagy Lords of the Dungeon James Keagy

#38: Online Gaming and Star Trek Adventures

In episode 38, the Lords finally return for a new episode! The gang managed to get at least some recording ability at their homes, and we hope that all of you will bear with us as we figure out this new style of recording. We start off the episode by discussing what we've been doing over the past few months and how we've been gaming. We've started a new Star Trek Adventures and are doing it online first the first time. Then we go into our thoughts of Star Trek Adventures from Modiphius.

Read More
Lords of the Dungeon James Keagy Lords of the Dungeon James Keagy

#37: Puzzles, Letting your DM Down Easy and Playing Religious Characters in Fantasy Games

In episode 37, the lords begin by discussing a recent encounter from their own game involving a puzzle that was a bit too hard for them to figure out and how they feel about puzzles as encounters. Then the gang takes a question from a listener regarding how to talk to your dungeon master about a game in which the players aren't having fun. How do you let them down easy? And finally, the Lords jump the main discussion about clerics and other religious characters and the ins and outs of playing a person who believes and service the greater gods.

Read More
Lords of the Dungeon James Keagy Lords of the Dungeon James Keagy

#35: Campaign Settings of the Past and Wizards in Role Playing Games

In episode 35, Jesko talks about his first time Dungeon Mastering a game of Dungeons and Dragons, Jamie talks about his Christmas Presents, we take questions from listeners regarding Eberron and campaign settings from the past they would like to see make a return and finish the episode by talking about Wizards and magic, roleplaying wizards and their favorite magic users from movies, TV, comics and books.

Read More
Lords of the Dungeon James Keagy Lords of the Dungeon James Keagy

#34: Atlas, Using Board Game Minis for RPGs and One-Shot RPGs

In episode 34, Jess and Bender start us out by talking about their experience playing the massively multiplayer online roleplaying game, Atlas on an RP server with a social contact. Then we take a question from a lister regarding using board game miniatures in our roleplaying games. Then we finish off the show by talking about our recent experiences with playing one-shots.

Read More
Lords of the Dungeon James Keagy Lords of the Dungeon James Keagy

#33: Tremulus, Collaborative Story Telling, When to Goof Off and Writing Backstories

In episode 33, The lords start by discussing Tremulus, a story telling role playing game of Lovecratian inspired horror and transition into collaborative story telling in modern RPGs. Then the gang takes a question from a listener regarding when it's okay to goof off and when it's time to get down to business. And lastly, the Lords talk about creating a back story for their character, the ways they go about it and what's important to them.

Read More
Lords of the Dungeon James Keagy Lords of the Dungeon James Keagy

#32: Feast of Legends, Mothership, Microtransactions and Dice Mechanisms

In episode 32, the gang starts off by talking about the new tabletop role playing game designed and released by Wendy's, Feast of Legends. Then we discuss a new trend in local game stores regarding microtransaction gumball machines providing players with in-game bonuses for their pay to play Dungeons and Dragons games. Then we talk about Mothership, a Sci-Fi Horror Roleplaying Games from Tuesday Night Games. Finally we talk about dice mechanisms and whether or not the impede upon immersion.

Read More
Lords of the Dungeon James Keagy Lords of the Dungeon James Keagy

#31: A Campaign Reborn, The End of the World and Warriors in Role Playing Games

The gang decides it's time for a RPG campaign change but this time we're going back to a campaign we played over 4 years ago and discuss how it is getting back into it after such a long hiatus. Then the gang talks about their one shot session of the End of the World role playing game published by Fantasy Flight Games. Then finally the Lords discuss the warrior role, roleplaying and discuss some of their favorite warriors in films and TV.

Read More
Lords of the Dungeon James Keagy Lords of the Dungeon James Keagy

#30: What New Dungeons and Dragons Class We’d Create and First Time Game Master Tips

The summer flu strikes again and Jesko is out of commission but the rest of the game sallies forth! First we talk about out first attempt at going back to a campaign we played 3 years ago. Then we take a question from a listener asking us what new Dungeons and Dragons class we would create. And finally in our discuss first time game masters and some tips that will help get you started on the right foot!

Read More
Lords of the Dungeon James Keagy Lords of the Dungeon James Keagy

#29: Cyberpunk Red, AC’s Dice, Balanced Parties and Campaign Goals

The gang starts out by talking about the brand new announcement of Cyberpunk Red, the companion tabletop RPG top the hot upcoming video game Cyberpunk 2077 that will be coming out at Gen Con. Then AC tells us all about his purchases at Origins and how they're going to turn his life around. The Lords take a question from a listener regarding the need to create balanced adventuring parties and finally do a roundtable discussion about the need for player goals in your campaigns to keep players motivated.

Read More
Lords of the Dungeon James Keagy Lords of the Dungeon James Keagy

#28: Board Gamifying RPGs, Homebrew Settings and Campaign Settings We Want To Try

In today's episode the Lords start out by talking about the Dungeons and Dragons cartoon and the Brazilian car commercial recreating it in live action. Then the gang talks about the new Alien role playing game and the trend of RPGs being board gamifyied with cards, tokens and player boards. Then the Lords take a question from a listener asking if we prefer preexisting published campaign settings or homebrewing. Then finally the group lists many of the campaign settings that they would like to try one of these days.

Read More
Lords of the Dungeon James Keagy Lords of the Dungeon James Keagy

#27: Upcoming RPGs We’re Excited About, ACs Luck and Communicating What You Want in Your Games

We start the episode by talking about Jesko's first game of the End of the World roleplaying game published by Fantasy Flight Games and transition into talking about Aaron's continuing bad luck with rolling dice. Then we talk about a couple of announcements from this week including Alien The Roleplaying Game and Shadowrun 6th Edition. Then finally we have a discussion about what we want out of roleplaying games and the importance of communicating with your group so that everyone's needs are addressed.

Read More
Lords of the Dungeon James Keagy Lords of the Dungeon James Keagy

#26: Mutants and Masterminds, Fallout and Using Discord for Our Campaign

Bender is starting a new campaign with some friends using the Mutants and Masterminds ruleset and he talks about his character and learning the new system. Then the gang discuses the new Fallout roleplaying game based on the popular video game franchise. Finally we discuss using the voice and text chat software, Discord, as a supplement to their role playing campaigns. The group us split on how we should be using it and we come to an agreement that works for everyone.

Read More
Lords of the Dungeon James Keagy Lords of the Dungeon James Keagy

#25: Dungeons and Dragons Campaign Update and The Opening Announce Game Show

Today the Lords start the episode by revealing the winners of the Art and Arcana books and then go into a campaign update for their current Dungeons and Dragons game. Then we announce a new contest for two cabalists who entered the Art and Arcana contest, we play the Opening Announce Game Show in which Jamie sees if the other Lords can figure out what settings the locations from the previous 24 episode's announces come from.

Read More
Lords of the Dungeon James Keagy Lords of the Dungeon James Keagy

#24: Art and Arcana, Scheduling, Online Roleplaying and Murder Hobos

Hey Now Cabalists! Today the lords start out by reviewing the recently released book called Dungeons and Dragons Art and Arcana: A Visual History and present a contest to win a copy of the book. Then the gang takes a question from a listener wondering how we manage getting in gaming while life continues to get in the way which transitions into playing role playing games online via video conferencing. Then the main topic of the show regards playing characters with humanity and understanding the ramifications of your actions and how your characters would actually feel doing what they're doing.

Read More
Lords of the Dungeon James Keagy Lords of the Dungeon James Keagy

#22: Shadowrun Special Edition

In episode 22 of Lords of the Dungeon Bender, Jess and Jamie give you a special edition spotlight on Shadowrun, the classic cyberpunk and fantasy mashup role playing game published by Catalyst Game Lab. We begin by talking about the setting and lore of the Sixth World and move into the depth and complexities of the game mechanisms.

Read More