#108: Mombasa, Concordia and Euros, Ameritrash and Modern Hybrid Board Games
Euros! Euros! Euros! Today the Founders can't get enough of their euros! The gang first reviews the Alexander Pfister game, Mombasa. Then they look back at Mac Gerdts' Concordia one year later. After Tony goes bananas with a mega sized, GAMA Trade Show fueled news segment, the Founders discuss the classic definitions of both classic euro games, Amertrash games and the Modern Hybrid Board game - are the terms relevant in today's gaming scene? You'll find out the definitive answer in episode 108!
Star Wars: Rebellion
Time Stories: Marcy Case
Civilization: The Board Game
Lewis & Clark
Boss Monster on iOS
Quadropolis
Red 7
Thunder Alley
Deathwatch: Overkill
Fantasy Grounds with Dungeons and Dragons 5th Edition
A Game of Thrones The Board Game
Mombasa
In Mombasa, players acquire shares of chartered companies based in Mombasa, Cape Town, Saint-Louis, and Cairo and propagate trading posts of these companies throughout the African continent in order to earn the most money. Mombasa features a unique, rotating-display hand-mechanism that drives game play. Each round players choose action cards from their hand, then reveal them simultaneously and carry out the actions. These cards are then placed in a discard pile, and the previously played cards recovered for the subsequent round. Each company has a double-sided company track, so games will vary quite a lot based on which tracks are revealed and at which companies they are placed.
Concordia
Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor — all to gain the chance to emerge victorious! Concordia is a strategy game which requires advance planning and consideration of your opponent's moves. Every game is different, not only because of the sequence of new cards on sale but also due to the modular layout of cities. (One side of the game board shows the entire Roman Empire with 30 cities for 3-5 players, while the other shows Roman Italy with 25 cities for 2-4 players.) When all cards have been sold, the game ends. The player with the most VPs from the gods (Jupiter, Saturnus, Mercurius, Minerva, Vesta, etc.) wins the game.