#91: Arcadia Quest, Zombicide, Depth vs Complexity and Storytelling in Roleplaying Games
It's time for another episode of the Secret Cabal! Today the gang reviews Arcadia Quest and looks back at Zombicide one year later. The Tony T goes bananas give you the best board game news segment in the podcast business. The founders discuss depths versus complexity and have no expectations of coming to a conclusion. Finally the discuss story telling in roleplaying games.
Warhammer: Diskwars
Bring Out Yer Dead
Cutthroat Caverns
Venture
Dominant Species
The Failed Trajan Game
Tragedy Looper
The Banner Saga
Prison Tycoon
Wil Fails
Arcadia Quest
In Arcadia Quest, players lead guilds of intrepid heroes on an epic campaign to dethrone the vampire lord and reclaim the mighty Arcadia for their own. But only one guild may lead in the end, so players must battle against each other as well as against the monstrous occupying forces. Arcadia Quest is a campaign-based game for 2 to 4 players, where each player controls a guild of three unique heroes, facing off against the other players and the various monsters controlled by the game. Players need to accomplish a series of quests in order to win each scenario and choose where to go next in the campaign.
Check Arcadia Question out on BGG now.
Zombicide
Zombicide is a collaborative game in which players take the role of a survivor – each with unique abilities – and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly, controlled by simple rules and a deck of cards. Unfortunately for you, there are a LOT more zombies than you have bullets.