#76: Legendary Encounters Alien, Essen 2014 What Excited Us Most, The Founders Guide to Haunted Houses
It’s Halloween! The Halloween special is our favorite episode of the year and this time we have a doozey for you. First we find out why we’ve lost contact with the Stronghold Games Space Station. Then we give a walkthrough and review of Legendary Encounters Alien. The founders go back in time to check out Nothing Personal and Merchant of Venus in our look back segment. Then the founders each pick one game that they’re excited about trying that was.
Games Played
Legendary Encounters Alien Walkthrough 00:56
Legendary Encounters Alien Review 01:05
The News with Tony T: 01:32
Our Favorites from Essen 2014: 02:06
THe Founders Guide To Haunted Houses: 02:26
Banter
The Secret Cabal Invitational
The longest game of Fury of Dracula ever
Battle Merchants
The Hellgame
Rampage
Dead of Winter
Island Siege
Viticulture
Kemet vs Cyclades
Malifaux painting
Daedalus Quick-Start Insert
Jack Vasel Memorial Fund
Stonemeir Games Charity Auction Results
The Invasion of the Space Station
Legendary Encounters: Alien Review
Legendary Encounters: An Alien Deck Building Game, based on the four movies of the Alien series, is a fully cooperative game with original art. While based on the Marvel superheroes version of Legendary, the two games will be compatible but cannot be fully integrated. Legendary Encounters is a deck-building game in the same family as Legendary: A Marvel Deck Building Game, but now players must cooperate in order to survive against hordes of aliens. Taking on the role of protagonists such as Ripley, Dallas, Bishop and Corporal Hicks, players take turns recruiting cards for their deck from a central selection in order to improve their deck and defeat Xenomorph cards that are added to the central game board.
A look back at Nothing Personal
Nothing Personal is a game for 3-5 players. Players attempt to gain the most respect in five turns (five years) by amassing respect amongst the mafia through influence, negotiation, blackmail and bribery. Players take turns playing influence cards to take control of gangsters and work them up the chain of power. Each position and gangster has their own special abilities that give players the edge they need to accrue the respect they deserve - to become the Boss of Bosses.
A Look Back at Merchant of Venus
Merchant of Venus uses many elements which come together to form a very interesting game. Players take on the roles of space traders who move their ships through interconnected systems discovering new alien worlds to trade with. As players start to make money delivering commodities in a unique supply-and-demand system, their earnings can be used to purchase better ships and equipment (shields, lasers, engines, etc...) and construct their own spaceports (which speed up trading) and factories (which create better commodities). Variations included in the rulebook allow for interplayer combat. The player who first acquires enough total value ($1000, $2000, $3000, $4000) in cash and port/factory deeds takes the day.