Episode 321: Cyclades Legendary Edition and Player Interaction
Hey Now Cabalists! The Founders are back at it again with another episode jam-packed with tabletop gaming mayhem! The gang kicks things off by talking about their plans for Origins and how they’re using Chaz Marler’s new website, GameNightPicks.com. Then it's on to the games they’ve been playing including Corps of Discovery, Tales of the Arthurian Knights, Galileo Galilei, House of Fado, Agemonia, and a feature review of the epic Cyclades Legendary Edition by Bruno Cathala and Ludovic Maublanc. Tony T delivers the best damn tabletop gaming news segment in all of podcasting followed by a juicy discussion about player interaction.
Timecodes
Corps of Discovery: 00:05:25
Tales of the Arthurian Knights: 00:14:12
Galileo Galilei: 00:28:38
House of Fado: 00:35:56
Agemonia: 00:41:29
Cyclades Legendary Edition: 00:57:13
News with Tony T: 01:32:45
Player Interaction: 02:34:10
Opening Banter and Reviews
Feature Review: Cyclades Legendary Edition
In the Cyclades archipelago, off the shores of a divided Greece, players develop their cities and compete for supremacy under the watchful gaze of the gods. In Cyclades: Legendary Edition, designers have reworked the Cyclades base game and its many expansions to make gameplay more dynamic and fluid. The game features a strategic bidding system that defines the actions available to each player on their turn. You must balance your finances to optimize the various actions provided by the different gods, with each player gaining the support of only one god each turn. The game features a shorter and more dynamic bidding phase than the original Cyclades thanks to a new exponential bidding scale. Six gods are available instead of the five, increasing the variety of actions available. Players now use landscape tiles to assemble the modular game board during set-up, allowing for ever-changing maps and game strategies. New creatures and heroes are available in the base game, offering new strategic opportunities to build metropolises and gain decisive advantages on the battlefield. Your goal is to be the first to control three metropolises.
Designed by Bruno Cathala and Ludovic Maublanc
Published by Open Sesame Games
Gaming News by Tony T
Community Info
Crowd Funded Projects
Founder's Froth
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