#306: Andromeda's Edge and a Short Topic Extravaganza

Albatwitch Day is coming up and the Founders are go hunting for our local cryptid! Then the gang gets into the games they've been playing including Eldritch Horror, AI Space Puzzle, River Valley Glassworks, Obsession, Flip 7, and feature Andromeda's Edge designed by Luke and Maximus Laurie. Then Tony T dives right into his award-winning news segment giving us all the most important news from around the tabletop gaming world. And finally, the Founders take questions from the listeners regarding what we'd do if we had to pair our collection down to only 10 games, what Secret Cabal Monopoly tokens would be, and how pure should hidden movement games be?

Timecodes

  • Andromeda's Edge 00:52:33

  • News with Tony T 01:31:46

  • Short Topic Extravaganza 02:25:53

Opening Banter and Reviews

Feature Review: Andromeda's Edge

Behold, Andromeda's Edge: A dazzling, uncharted region of space on the edge of the Andromeda Galaxy. Littered with the modular debris of the precursor civilization, patrolled by malicious extragalactic raiders, and bordered by dense nebulae, The Edge is a last resort for the brave and foolhardy who seek a new life beyond the oppressive reach of the Lords of Unity. In this game, you lead a desperate faction seeking to build a new civilization on Andromeda's Edge. You begin with only a space station, a few ships, and a handful of resources. By carefully placing your ships, you will gather resources, claim moons, acquire modules to add to your station, populate planets and build developments on them. You will battle opponents and compete with others to ascend the progress tracks: Science, Industry, Commerce, Civilization and Supremacy. On your turn, you either launch a starship or return your ships to your station. Launching sends one of your starships to a region of Andromeda, either collecting resources from planetary systems or taking actions at Alliance Bases. If the region is occupied by your opponents or fearsome raiders, face off in a dice battle, with Supremacy on the line but where strategic manipulation can turn a loss into a reward. Returning to your station allows you to activate your engine, using the modules you’ve acquired to generate energy, gain resources and carry out actions. Throughout the game you will build up your unique faction, building developments (Observatories, Factories, Spaceports, Cities and Obelisks) and gaining station modules which move you up the progress tracks. Advancement on the tracks is rewarded both during mid-game events and at the conclusion, and is the key to victory.

Designed by Luke Laurie and Maximus Laurie

Published by Cardboard Alchemy

BoardGameGeek.com Entry

Gaming News by Tony T

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Founder's Froth

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