#294: The Fox Experiment and Exemplary Mechanisms

Heyooooooo! The Founders start the show fired up because they've locked in a venue for this year's Origins Meetup! It'll be the first time the Cabal has had a Cabalist Meetup in 5 years and they're ready to rock and roll! Then the gang gets into some of the games they've been playing including Age of Comics The Golden Age, Dune Imperium, Wyrmspan, Beast and a feature review of The Fox Experiment from Jeff Fraser and Elizabeth Hargrave. Then, as usual, Tony T kicks out the best damn tabletop gaming news that you're ever going to hear. And finally, the gang gets into a discussion about exemplary mechanisms - mechanisms that make good games great.

Timecodes

  • The Fox Experiment Review 00:44:37

  • News with Tony T 01:12:54

  • Exemplary Mechanisms 02:18:32

Opening Banter and Reviews

Feature Review: The Fox Experiment

In 1958, Demitri Belyaev and Lyudmila Trut started an experiment on domestication. From a large group of foxes, they selected the ones that reacted to humans with more curiosity and less aggression. In each generation, they selected only the friendliest pups to become parents — hoping to recreate the process that originally led to domestication thousands of years ago. The experiment made stunning progress. Even though the foxes were chosen only for their friendliness, they soon started to get many of the physical traits that we associate with domesticated animals — like spots, floppy ears, and curly tails. As communication opened up, the foxes made major contributions to our understanding of how these traits are expressed. The experiment continues to this day. In The Fox Experiment, you’ll breed your own domesticated foxes. In each round you'll select a pair of fox parents who have certain traits. You'll gain those specific trait dice, roll them, then try to move them around to make complete trait symbols which you'll then mark off on your pup card. You'll then gain trait tokens depending on how many traits you marked off which you'll use to upgrade tracks on your personal player board. At the end of the round, the previous generation of foxes will be cleared and all of the new pups will be moved to the kennel — thus becoming candidates to be chosen as parents in the next round. The game ends after 5 rounds and you'll gain points for pleasing patrons (end of game scoring bonuses), studies completed (personal player objectives), if you ever won the friendliest fox award, upgrades on your personal player board, and extra tokens. The player with the most points wins!

Designed by Jeff Fraser and Elizabeth Hargrave

Published by Pandasaurus Games

BoardGameGeek.com Entry

Gaming News by Tony T

Community Info

Crowd Funded Projects

Founder's Froth

Upcoming Product

Our Sponsor Restoration Games!

The Secret Cabal is so pleased to be sponsored by the great Restoration Games! The name says it all, Restoration Games is dedicated to bring back to market games that all of us loved from decades past. The games we grew up with and have been missing from the world. Justin and Rob believe that "Every Game Deserves Another Turn"! Please take some time to check out their website at RestorationGames.com.

Our Sponsor Game Toppers!

The Secret Cabal Gaming Podcast is proud to be sponsored by the makers of one of the best gaming table solutions on the market today, Game Toopers. These table toppers are made from the finest materials and are manufactured to perfection. I have 2 of these portable and storable Toppers in my gaming lair and I am in love with them. Please take some time to check out their website at GameToppersLLC.com.

Previous
Previous

Lords of the Dungeon 73: Exploitable Abilities

Next
Next

Express 93: Crowdfunding