#283: The Thing and Behavioral Economics
It's Halloween time Cabalists and it's time for spooky games and a visit from Wolfman Steve and the Gatekeeper with some Halloween fun. The gang takes a look at some great games including Aliens: Another Glorious Day in the Corps, Three Kingdoms Redux, Nightmare Cathedral, Return to Dark Tower and a feature review of The Thing: The Board Game from Giuseppe Cicero and Andrea Crespi. And after Tony T gives us all the most important tabletop gaming news from around the community, the Founders talk about Behavioral Economics in tabletop gaming.
Timecodes
The Thing Review 00:47:15
News with Tony T 01:21:18
Behavioral Economics 02:33:25
Opening Banter and Reviews
Feature Review: The Thing
The Thing is a game that mixes different mechanisms to create an experience that is as faithful as possible to that of the original film. It is a "hidden role" game, in which one player is initially the Thing and the others players are humans. The purpose of the Thing is to infect others, to prevent the survivors from escaping from the base (which can happen three different ways), or to try to escape with them by behaving as a human. In addition to these elements, players also have to manage Outpost 31. On the map are the same rooms as seen in the film, and each of these rooms allows players to perform a different action. Human players have to feed themselves and keep the boiler and the generator on to avoid being in the cold and dark. The Thing will try to sabotage these places to make life difficult for humans...or not, trying to camouflage itself among the humans and infect them when the perfect opportunity presents itself. The goal of the game designers was to bring the same personal emotions and paranoia that the protagonists of the film experienced to the gaming table.
Designed by Davide Corsi and Riccardo Crosa
Published by Pendragon Game Studio
Gaming News by Tony T
Community Info
Crowd Funded Projects
Founder's Froth
Upcoming Product
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