#260: Endless Winter Paleoamericans and a Short Topic Extravaganza

Hey Now Cabalists! Alabama White Thing? Alabama Booger Monster? Turkey Man Steve? The mysterious primates are everywhere! Today the gang talks about a bunch of great games they’ve been getting into including Valaria: Card, Mosaic, Don't Go In There, Flamecraft, Campaign Trail and a feature review of Endless Winter: Paleoamericans from Stan Kordonskiy Fantasia Games. Then after Tony T gives you an on fleek tabletop gaming news roundup the gang gets into some short topics including rare and out of print games, the complexity to fun ratio and what game could you beat Death at to not go to hell?

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Timecodes

  • Endless Winter Paleoamericans Review 00:54:27

  • News with Tony T 01:13:00

  • Short Topic Extravaganza 02:19:22

Opening Banter and Reviews

Feature Review: Endless Winter: Paleoamericans

Designed by Stan Kordonskiy (Dice Hospital, Rurik, Lock Up), developed by Jonny Pac (Coloma, Sierra West, Lions of Lydia), solo mode by Drake Villareal (Solani, Spook Manor), and illustrated by The Mico (Raiders of the North Sea, Paladins of the West Kingdom, Valeria), Endless Winter: Paleoamericans takes place in North America, around 10,000 BCE. Players guide the development of their tribes across several generations—from nomadic hunter-gatherers to prosperous tribal societies. Over the course of the game, tribes migrate and settle new lands, establish cultural traditions, hunt paleolithic megafauna, and build everlasting megalithic structures. Endless Winter is a euro-style game that combines worker placement and deck building in an innovative way. Each round, players send their tribe members to various action spaces, and pay for the actions by playing cards and spending resources. Tribe cards grant additional labor, while Culture cards provide a variety of unique effects. As an alternative, cards can be saved for an end-of-round Eclipse phase, where they are simultaneously revealed to determine the new player order, and trigger various bonus actions. The game features a novel blend of interwoven systems and mechanisms, such as multi-use cards, area influence, tile placement, and set collection. Plus, there are many viable paths to victory. After four brisk rounds, scores are tallied, and the tribe with the most points wins!

Designed by Stan Kordonskiy

Published by Fantasia Games

BoardGameGeek.com Entry

Gaming News by Tony T

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#261: Alma Mater and What We're Thankful For In Gaming

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#259: Night of the Living Dead and What To Watch This Halloween