#242: Struggle of Empires and a Short Topic Extravaganza

Timecodes

  • Struggle of Empires Overview 00:56:28

  • Struggle of Empires 01:00:50

  • News with Tony T 01:31:28

  • Short Topic Extravaganza 02:28:47

Opening Banter and Reviews

Feature Review: Struggle of Empires

Think of Civilization/Age of Renaissance set in the 18th century. Players take the role of one of the major powers of the period and fight in both Europe and the colonies. The twist to the game is that in each war, players must form into two alliances. Once allied with a player, you cannot fight each other. This means that you do not have the backstabbing of Diplomacy to worry about; if he's allied, he's with you until the end of the war. This means that a player has to think carefully about who he wants to fight against and who he wants to ally with. Very often he will want to ally with his natural enemy and go to war with the guy who doesn't really want to fight him. On top of this, you have lots of improvement tiles that you buy to shape your empire, plus alliances with minor powers, and the possibility of going into revolution. Even though it is a big empire building game, it will scale from 3 to 7 players and has pretty simple rules.

Designed by Martin Wallace

Published by Eagle-Gryphon Games

BoardGameGeek.com Entry

Gaming News by Tony T

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