#229: After the Empire, Viticulture and Two Truths and a Lie

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Timecodes

  • After the Empire Overview 00:55:05

  • After the Empire Review 00:59:02

  • Viticulture Look Back 01:24:21

  • News with Tony T 01:31:36

  • Two Truths and a Lie 02:11:15

Opening Banter and Reviews

Feature Review: After the Empire

After The Empire is a worker placement/resource management game set in the middle ages. During each turn, known as a season, players alternate using worker tokens to take actions, such as gathering resources, building advanced buildings and recruiting refugees. Once all workers have been committed, players harvest food from their surrounding lands and then prepare for combat. During each season's combat, invader cards are revealed, with a randomized number of troops and compass direction of attack. Only the wealthiest of castles will draw the attention of larger forces and their siege weapons. You must repair your city and recruit and arm your troops quickly to stand any chance. The winner is the lord or lady who has best preserved their fiefdom and saved up the most gold.

Designed by Evan Halbert, Ryan Mauk

Published by Grey Fox

BoardGameGeek.com Entry

Lookback Review: Viticulture

In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success. The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers. Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful. Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.

Designed by Jamey Stegmaier, Alan Stone

Published by Stonemaier Games

BoardGameGeek.com Entry

Gaming News by Tony T

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