#228: Res Arcana, Underwater Cities and a Short Topic Extravaganza

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Timecodes

  • Res Arcana Overview 00:58:36

  • Res Arcana Review 01:01:15

  • Underwater Cities Look Back 01:23:52

  • News with Tony T 01:29:46

  • Short Topic Extravaganza 02:17:11

Opening Banter and Reviews

Feature Review: Res Arcana

In a high tower, an Alchemist prepares potions, using vials filled with otherworldly fluids. In a sacred grove, a Druid grinds herbs for a mystical ritual. In the catacombs, a Necromancer summons a bone dragon... Welcome to the world of Res Arcana! In it, Life, Death, Elan, Calm, and Gold are the essences that fuel the art of magic. Choose your mage, gather essences, craft unique artifacts, and use them to summon dragons, conquer places of power, and achieve victory! Designed by Tom Lehmann and richly illustrated by Julien Delval, Res Arcana offers a unique gaming experience!

Designed by Tom Lehman

Published by Sand Castle Games

BoardGameGeek.com Entry

Lookback Review: Underwater Cities

In Underwater Cities, which takes about 30-45 minutes per player, players represent the most powerful brains in the world, brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible. The main principle of the game is card placement. Three colored cards are placed along the edge of the main board into 3 x 5 slots, which are also colored. Ideally players can place cards into slots of the same color. Then they can take both actions and advantages: the action depicted in the slot on the main board and also the advantage of the card. Actions and advantages can allow players to intake raw materials; to build and upgrade city domes, tunnels and production buildings such as farms, desalination devices and laboratories in their personal underwater area; to move their marker on the initiative track (which is important for player order in the next turn); to activate the player's "A-cards"; and to collect cards, both special ones and basic ones that allow for better decision possibilities during gameplay.

Designed by Vladimír Suchý

Published by Delicious Games

BoardGameGeek.com Entry

Gaming News by Tony T

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