#224: Praga Caput Regni, Flotilla, Maracaibo and Movies, TV and Board Games

Timecodes

  • Praga Caput Regni Overview 00:51:34

  • Praga Caput Regni Review 00:56:21

  • Flotilla Look Back 01:18:41

  • Maracaibo Look Back 01:22:32

  • News with Tony T 01:25:28

  • Movies, TV and Board Games 02:16:08

Opening Banter and Reviews

Feature Review: Praga Caput Regni

Charles IV has been crowned King of Bohemia and ruler of the Holy Roman Empire. From his castle in Prague, he oversees construction of new fortifications: a bridge across the Vltava River, a university, and a cathedral rising within the walls of the castle itself. Prague is already among the largest cities in Europe. King Charles will make it the capital of an empire! In Praga Caput Regni, players take the role of wealthy citizens who are organizing various building projects in medieval Prague. By expanding their wealth and joining in the construction, they gain favor with the king. Players choose from six actions on the game board — the "action crane" — that are always available, but which are weighted with a constantly shifting array of costs and benefits. By using these actions, you can increase your resources, improve the strength of your chosen actions, and build "New Prague City", the Charles Bridge, or city walls. You can possibly gain additional actions or even participate in the construction of St. Vitus Cathedral. Clever players will discover synergies between carefully timed actions and the rewards from constructing civic projects as all of the mechanisms mesh together. At the end of the game, the player who most impressed King Charles wins.

Designed by Vladimír Suchý

Published by Delicious Games

BoardGameGeek.com Entry

Feature Review: Flotilla

Flotilla features two distinct and interwoven modes of gameplay, as you try to outpace your opponents in bringing prosperity to humanity’s new home. You begin the game as a “Sinkside” Fleet Commander, commissioned by world leaders to explore the new face of the ocean, scour the depths for resources, and rescue any survivors you come across. At any point in the game, you may choose to turn “Skyside,” by selling your skiffs, and leaving your seafaring life behind to now grow the Flotilla itself. The choice of if or when to switch from a “Sinkside” explorer to a “Skyside” settler defines the very core experience of Flotilla. They represent two similar but distinct game experiences, utilizing the same game components, seamlessly intertwined among all players. If you switch, you’ll flip over all of your accumulated game components, watching your crew grow into new roles with new art for the same characters, while finding entirely new uses for your ocean tiles and resources, and beginning to trade with the “Sinkside” players as you go after new objectives. As players turn “Skyside,” different niches are filled, forever changing the game’s economy. Mastering this ebb and flow will be critical if you’re to shape the new face of humanity!

Designed by J.B. Howell and Michael Mihealsick

Published by WizKids

BoardGameGeek.com Entry

Feature Review: Maracaibo

Maracaibo, the new strategy game for 1-4 players by Alexander Pfister, is set in the Caribbean during the 17th century. The players try to increase their influence in three nations in four rounds with a play time of 40 minutes per player. The players sail on a round course through the Caribbean, e.g., you have city tiles where you are able to perform various actions or deliver goods to. One special feature is an implemented quest mode over more and various tiles, which tells the player, who chase after it, a little story. As a player, you move with your ship around the course, managing it by using cards like in other games from Alexander Pfister.

Designed by Alexander Pfister

Published by Capstone Games

BoardGameGeek.com Entry

Gaming News by Tony T

Community Info

Crowd Funded Projects

Upcoming Product

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The Secret Cabal is so pleased to be sponsored by the great Restoration Games! The name says it all, Restoration Games is dedicated to bring back to market games that all of us loved from decades past. The games we grew up with and have been missing from the world. Justin and Rob believe that "Every Game Deserves Another Turn"! Please take some time to check out their website at RestorationGames.com.

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#47: Problems All Tabletop Role Playing Gamers Experience

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#69: Theme, Lore and Backstory in Tabletop Games