#181: Kingsport Festival, Civilization A New Dawn and A Short Topic Extravaganza

Timecodes

  • Kingsport Festival Overview 01:00:06

  • Kingsport Festival Review 01:04:03

  • Civilization A New Dawn Look Back 01:27:15

  • News with Tony T 01:31:07

  • Short Topic Extravaganza 02:16:47 00:00:00

Opening Banter and Reviews

Feature Review: Kingsport Festival

Kingsport Festival, a game of bizarre cults set in the terrifying world of Howard Philips Lovecraft, lasts 12 rounds, each divided into six phases. All Cultists roll their dice and the one that rolled the lowest sum will play first and so on, then (in turn order) each one may invoke an Elder God by using one or more of his dice, where the sum of their values is exactly equal to the number of the Elder God, or pass. Once all the dice are placed or players have passed, in ascending order, the Elder Gods give their gifts to the Cultists who invoked them: the Cultists may have to lose Sanity points to receive the rewards. After Cultists have taken their dice back, in turn order each one may place his disk on one Building that is connected to another one he has already marked (starting from the House). To do so, he must pay the Domain resources required. In turns marked with a blue marker on the Calendar, a Raid takes place: first the Event card and then the Investigator card is revealed. Each Cultist calculates his Strength by adding up any modifiers he has due to Spells, Buildings, and other game effects (such as Events, Scenarios, etc.). If his strength is greater, the Cultist receives rewards; if is less, he suffers the penalty. The game ends after the twelfth round is played. If the Scenario has a Festival card, it is revealed and its effects resolved at this time. The Cultist who has the most Cult points is the winner.

Designed by Andrea Chiarvesio and Gianluca Santopietro

Published by Passport Game Studios

BoardGameGeek.com Entry

Lookback Review: Sid Meier's Civilization: A New Dawn

Sid Meier's Civilization: A New Dawn is a strategy board game in which two to four players act as the rulers of history's most memorable empires. Over the course of the game, players will expand their domains, gain new technologies, and build many of humanity's greatest wonders. In the end, one nation will rise above all others to leave its indelible mark upon history. This new game presents players with an undiscovered country to conquer, built from beautifully illustrated map tiles. These would-be conquerors construct and populate the map with barbarians, natural resources, and city-states, then formulate their plans for how they will shape this world to their vision. Their exact goals, however, change with each game. Agendas are detailed on victory cards, three of which are drawn during set up. Players race to become the first to accomplish one agenda on each of these victory cards, spreading throughout the world and ensuring their civilization’s place as the greatest world power.

Designed by James Kniffen

Published by Fantasy Flight Games

BoardGameGeek.com Entry

Gaming News by Tony T

Community Info

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#26: Mutants and Masterminds, Fallout and Using Discord for Our Campaign