#152: Merlin, City of Iron, DOOM and a Short Topic Extravaganza

Opening Banter and Reviews

Feature Review: Merlin

King Arthur is searching for a worthy heir. Together with Merlin he tries to find the best candidate among the Knights of the Round Table. Players move their knights or Merlin with the help of dice around the action ring to get the most desired actions. While the knights are only moved by the corresponding player, Merlin can be moved by all players, which makes integrating Merlin in one's plan a tricky endeavor. There are multiple ways to score victory points such as defeating barbarians, building manors in the surrounding area and increasing one's influence in the 6 counties. Additionally, players can fulfill task cards during their turn to get more victory points. The player who plans his actions most efficiently will ultimately have the most points and thus will be the royal successor of King Arthur.

Designed by Stefan Feld & Michael Rieneck

Published by Queen Games

BoardGameGeek.com Entry

Lookback Review: City of Iron Second Edition

In City of Iron, 2-4 players compete to build up a small nation in a world of machines, magic, and money. Become the leader of one of four rival nations: the industrious humans, the toad engineers, the scholarly Cresarians, or the clever hogmen. Produce goods like machine parts and bottled demons to gain wealth, or research steam-age technology and recruit mercenaries to control the continent. If you want to establish new cities, you’ll build schooners or airships to reach faraway lands and flying islands. Your cities have limited capacity, so you’ll have to decide what to keep and what to demolish when building advanced structures. The future of a nation is in your hands. Build unbreakable foundations for an empire or disappear into the dusty pages of history.

Designed by Ryan Laukat

Published by Red Raven Games

BoardGameGeek.com Entry

Lookback Review: DOOM

DOOM immerses players in a fierce battle between legions of demons — which are controlled by one invader player — and a cooperative team of up to four marines. The game guides players through two cohesive operations, during which the marines strive to achieve objectives like restoring power to the United Aerospace Corporation's facilities or manning expeditions right down into the pits of Hell. Meanwhile, the invader commands their demons to slaughter the soldiers time and time again in an attempt to protect their fiery domain and destroy all of humanity.

Designed by Jonathan Ying

Published by Fantasy Flight Games

BoardGameGeek.com Entry

Gaming News by Tony T

Community Info

Crowd Funded Projects

Upcoming Product

Our Sponsor Stronghold Games!

The Secret Cabal Gaming Podcast couldn't be happier to be sponsored by a great publisher and close personal friend Stephen Buonocore of Stronghold Games. We have been partnered with Stronghold games for over 4 years and we continue because we respect their the quality and integrity and feel good about promoting their products. Please take some time to check out their website at StrongholdGames.com.

Previous
Previous

#153: Gaslands, Masmorra, and Hidden Movement and Hidden Roles

Next
Next

#151: The Expanse and Randomness in Gaming