#219: The Castles of Tuscany, Coloma and Outdated and Innovative Mechanisms in Game Design

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Timecodes

  • The Castles of Tuscany Overview 00:58:48

  • The Castles of Tuscany Review 01:03:47

  • News with Tony T 01:28:47

  • News with Tony T 00:00:00

  • Outdated and Innovative Mechanisms in Game Design 02:42:25

Opening Banter and Reviews

Digital Games Reviews

Feature Review: Castles of Tuscany

The beautiful Tuscany region, in the 15th century, is the home of the Italian Renaissance. As influential princes, the players make creative decisions to build their region into a flourishing domain. By supporting towns, villages, and monasteries, or by extracting marble and delivering goods, players see their lands grow, earning them victory points. Each round, players use cards to place useful tiles to expand their regions and gain new opportunities. The winner is the person who has the most victory points after three rounds of play.

Designed by Stefan Feld

Published by alea

BoardGameGeek.com Entry

Lookback Review: Coloma

Coloma is the town where an unexpected event happened that shaped history of the Western Frontier. In the winter of 1848 a man building a sawmill on the South Fork of the American River spotted some bright nuggets in the tailrace waters below. Sure enough, it was gold! Though he tried to keep his discovery a secret, word spread quickly and it triggered the California Gold Rush of ‘49. Thousands of people arrived from far and wide, making Coloma one of the fastest growing boomtowns in the country. Claims were staked, camps and makeshift homes were built, and hotels and saloons sprung up almost overnight. Everyone wanted their cut of the land’s wealth. For many it was Coloma or Bust! In the game of Coloma, you are a pioneer who has recently traveled out West to strike it rich and make a name for yourself. You will prospect for gold and use your windfalls to recruit workers, rustle up horses, and establish businesses. You will also get opportunities to explore the surrounding riverways and frontier lands. But alas! You are not alone—every other pioneer seems to have gotten the same idea! Therefore, it will take extra cunning tactics on your part to not go Bust with the rest of them…

Designed by Jonny Pac

Published by Final Frontier Games

BoardGameGeek.com Entry

Gaming News by Tony T

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