#196: Cthulhu Death May Die, Cerebria and Loss Aversion in Board Games
Timecodes
Cthulhu Death May Die Overview 01:00:42
Cthulhu Death May Die Review 01:05:09
Cerebria, Blood Bowl and Arkham Horror Looks Backs 01:28:45
News with Steve S 01:38:40
Loss Aversion in Board Games 02:23:47
Opening Banter and Reviews
Feature Review: Cthulhu: Death May Die
In Cthulhu: Death May Die, inspired by the writings of H.P. Lovecraft, you and your fellow players represent investigators in the 1920s who instead of trying to stop the coming of Elder Gods, want to summon those otherworldly beings so that you can put a stop to them permanently. You start the game insane, and while your long-term goal is to shoot Cthulhu in the face, so to speak, at some point during the game you'll probably fail to mitigate your dice rolls properly and your insanity will cause you to do something terrible — or maybe advantageous. Hard to know for sure. The game has multiple episodes, and each of them has a similar structure of two acts, those being before and after you summon whatever it is you happen to be summoning. If any character dies prior to the summoning, then the game ends and you lose; once the Elder One is on the board, as long as one of you is still alive, you still have a chance to win. The episodes are all standalone and not contingent on being played in a certain order or with the same players.
Designed by Rob Daviau & Eric M. Lang
Published by CMON Limited
Lookback Review: Arkham Horror
Arkham Horror (Third Edition) is a cooperative board game for one to six players who take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality.
Designed by Richard Launius, Nikki Valens & Kevin Wilson
Published by Fantasy Flight Games
Lookback Review: Blood Bowl
Blood Bowl is a game of Fantasy Football. The basic game features a match between two teams drawn from a number of fantasy archetypes, playing a warped version of American Football.
Designed by James M. Hewitt, Andy Hoare & Jervis Johnson
Published by Games Workshop
Lookback Review: Cerebria: The Inside World
Cerebria is a dynamic, team-based, objective-driven area control game, where players play as Spirits, powerful entities representing Bliss or Gloom. These opposing forces - the two sides of human nature - struggle to control and shape the Inside World, the metaphorical representation of an evolving personality.
Designed by Richard Amann, Viktor Peter, István Pócsi & Frigyes Schőberl
Published by Mindclash Games
Gaming News by Steve S
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