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Episode 7: At the Gates of Loyang and RPG Mechanics

In episode #7, the founders go into the Secret Cabal library and break out At the Gates of Loyang to give you a walkthrough and a review. In At the Gates of Loyang players compete as farmers, growing goods to meet their customers demands. Players utilize helpers, extra fields, markets, and create contracts with customers to try to generate the most wealth. At the end of each round players can invest their revenue in the scoring track, with the winner of the game being the one with...

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In episode #7, the founders go into the Secret Cabal library and break out At the Gates of Loyang to give you a walkthrough and a review. In At the Gates of Loyang players compete as farmers, growing goods to meet their customers demands. Players utilize helpers, extra fields, markets, and create contracts with customers to try to generate the most wealth. At the end of each round players can invest their revenue in the scoring track, with the winner of the game being the one with the most points at the end! Following the review Tony brings us the gaming news from the past two weeks. Then the founders have a round table discussion about role playing game mechanics.

Episode Timeline:

  • At the Gates of Loyang Walkthrough: 00:49
  • At the Gates of Loyang Review: 00:57
  • Gaming News with Tony Topper: 01:18
  •  Role Playing Game Mechanics Discussion: 01:30 

Opening Banter Topics:

  • Jamie, Chris, and Tony went to a board game night at the local comic store, Comic Store West
  • The founders had a game night and played 7 Wonders, Elder Sign, and Legend of Drizzt and discuss rules, gameplay, house rules, and mistakes
  • Jamie played Battlelore and Letters from White Chapel with Steve and had a blast
  • Brian and Chris talk about their experiences playing Elder Scrolls: Skyrim
  • Chris discusses iOS releases Tigris and Euphrates, Forbidden Island, and Cyclades
  • Chris talks about the benefit of playing games on iOS as opposed to playing board games
  • Chris started his D&D 2.0 campaign and he talks about the first game session

At the Gates of Loyang Walkthrough and Review

Walkthrough: 00:49 Review: 00:57 At the Gates of Loyang is a trading game in which you are able to produce goods by planting them and later selling them to customers. You can use the abilities of some helpers to increase your income or production. Fields, customers, helpers, and miscellaneous objects are represented by cards. Each player receives two of these cards per round distributed by a bidding/drawing mechanism in which you end up with one of the cards you draw and one of the cards of a public offer filled by all players. Additionally, to these cards you always receive one field for free each round. Placing one good on a field fills the complete field with goods of this type. Each round, one unit per field is harvested. After planting, harvesting, and distributing cards, each player can use as many actions as he wants, only limited by the number of his cards or the number of goods he owns. At the end of his turn, he can invest the earned money on a scoring track, where early money is worth more than late money. The game ends after a certain number of rounds, and the player who is first on the scoring track wins. Check it out on Board Game Geek!

Gaming News with Tony Topper

01:18

Role Playing Game Mechanics Review

01:30 The founders start the discussion by comparing D&D 4E to older editions and talk about whether the current incarnation is better than previous versions. The discussion goes back and forth as the founders argue the impact of role play and it's interaction with mechanics and the level system. This leads to discussions of various systems and their methodology of progression and the realization that the founders have in the past heavily house-ruled the progression. This leads to the founders discussing powers with heavy explicit rules versus more open ended systems. Savage Worlds, White Wolf, and older D&D systems take the forefront in this conversation. From there, this question is posed to items in games and the founders talk about D&D 4E and the D&D Insider tools. From there the conversation flows to combat mechanics, the real time spent on a combat, and the entertainment value of the time spent dealing with heavy mechanic systems. The founders reminisce about old D&D games in previous editions and how combat felt then versus how combat plays out now with the battle mat. Then the conversation switches to talking about tabletop gaming with and without a battle mat. During this discussion the founders talk about the shared experience that the battle mat provides, including the ways it negatively impacts role play and the mechanical and role play benefits of using one.

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