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Episode 9: Elder Sign, The Legend of Drizzt, Analysis Paralysis, and the Management of Minutiae

In episode #9, the first episode of the new year, the founders go into the Secret Cabal library and break out Elder Sign and Dungeons and Dragons: The Legend of Drizzt. In Elder Sign players cooperatively explore a museum and try to stop the return of an Ancient One, an old god. In The Legend of Drizzt, players play varying scenarios in a dungeon crawl style board game. The adventures can be cooperative or competitive, with players taking the role of characters specific to the...

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In episode #9, the first episode of the new year, the founders go into the Secret Cabal library and break out Elder Sign and Dungeons and Dragons: The Legend of Drizzt. In Elder Sign players cooperatively explore a museum and try to stop the return of an Ancient One, an old god. In The Legend of Drizzt, players play varying scenarios in a dungeon crawl style board game. The adventures can be cooperative or competitive, with players taking the role of characters specific to the stories. Following the review Tony brings us the gaming news from the past two weeks. Then the founders have a round table discussion about Analysis Paralysis in board games and follow it up with a round table on Management of Minutiae in tabletop role playing games.

Episode Timeline:

  • Elder Sign Walkthrough: 00:26
  • Elder Sign Review: 00:33
  • Dungeons and Dragons: The Legend of Drizzt Brief: 00:50
  • Dungeons and Dragons: The Legend of Drizzt Review: 00:52
  • Gaming News with Tony Topper: 01:18
  • Analysis Paralysis Discussion: 01:36
  • Management of Minutiae in tabletop Discussion: 02:00

Opening Banter Topics:

  • Brian and Chris discuss the release of Star Wars: The Old Republic
  • The founders express their fun and frustration with playing Through the Ages
  • Tony shares his experience playing Agricola using teams and only using the E cards
  • The founders had a blast playing Galaxy Trucker, a game where everyone plays at the same time through the entire game
  • Tony, Jamie, and Brian talk about playing San Juan, the card game version of Puerto Rico
  • Jamie expresses his desire to play a game of Kingdom Builder and Civilizations the board game
  • Jamie, Tony, and Brian enjoyed a game of Kingsburg, a great light game to play after spending 7 hours playing Through the Ages
  • The founders rave about how well Dungeon Lords plays, a fantastically balanced game

Elder Sign Walkthrough and Review

Walkthrough: 00:26 Review: 00:33 Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game. To locate Elder Signs, investigators must successfully endure Adventures within the museum and its environs. A countdown mechanism makes an Ancient One appear if the investigators are not quick enough. The investigators must then battle the Ancient One. A clever and thematic dice mechanism pits their exploration against monsters and the sheer difficulty of staying sane and healthy, all within the standard game duration of one to two hours. Check it out on Board Game Geek!

The Legend of Drizzt Brief and Review

Walkthrough: 00:50 Review: 00:52 Dungeons and Dragons: The Legend of Drizzt is a cooperative game of adventure for 1-5 players set in the world of Dungeons & Dragons. It is named after the book series by the same name recounting the adventures of the dark elf Drizzt Do'Urden and his friends. Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play. Players explore the game world, which is built during the game by laying out tiles, using ready-made player characters and encountering enemies with corresponding miniatures. Encounters are generated by drawing cards and resolved using a D20 die. All players win together, depending on the scenario, by escaping, saving others or overcoming a threat. Check it out on Board Game Geek!

Gaming News with Tony Topper

01:18

Analysis Paralysis Discussion

01:36 The founders start this week discussing analysis paralysis in board games. The group discusses who has analysis paralysis causing some drama and how each of the founders play games. Then the conversation switches up to how Chris feels frustrated and anxious during games if he feels he's taking too long, and how Tony expresses that he feels targeted by the rest of the founders for taking a long time. The founders then talk about a variety of methods to resolve players taking so long on their turns that it becomes makes the game not fun for others.

Management of Minutiae in tabletop Discussion

02:00 The minutiae in tabletop games, for us, is tracking the extraneous things like encumbrance, ammunition, food, etc. These are things that the founders, over the years, have stopped tracking because the micromanagement became detracting from actually playing the game. The founders cover a variety of things that fall into this category and methods we have used or are planning to use to bring some of these things back into the game using house rules so they're not so cumbersome to use. The group discusses how Tony became the record keeper in the last D&D game, with 10 pages of character sheets including every piece of loot that dropped during the course of the almost 2 year game and how to resolve that issue.

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