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Episode 36: Shadowrift and Breaching the Barrier to Miniatures Games

In episode 36, the founder breakout the small box that packs a big wallop, Shadowrift for a walkthrough and review.  Then, as usual, Tony tells it like it is in his ever popular news segment while the peanut gallery gives their thoughts.  Then the show is rounded off with a long discussion about where to start when getting into the miniatures gaming hobby.

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In episode 36, the founder breakout the small box that packs a big wallop, Shadowrift for a walkthrough and review.  Then, as usual, Tony tells it like it is in his ever popular news segment while the peanut gallery gives their thoughts.  Then the show is rounded off with a long discussion about where to start when getting into the miniatures gaming hobby.

Episode Timeline

  • Shadowrift Walkthrough: 00:33
  • Shadowrift Review: 00:51
  • Look Back at Merchants and Marauders, At the Gates of Loyang and Panic Station: 01:31
  • Gaming News with Tony Topper: 01:22
  • Breaching the Barrier to Miniatures Games: 01:51

Opening Banter Topics:

  • The Secret Cabal microbadge is the number 5 podcast badge! Ludology is number 4. Tony says we're coming for you Ludology! We have no idea if the numbers are legit or where they come from but we like the stats!
  • Tony ruins Chris awesome segway into the Monopoly controversy. The cat won. The iron is out!
  • Chris received his copy of Tammany Hall! The slowboat arrived in the U.S. then the slowtruck delivered it finally! He wishes he left the stickers off.
  • Jamie picked up Serenissima as an impluse purchase. He loves it. This game has murder and theft, but no exhausting slaves so it's all good.
  • Brian is in 6 games on Yucata.de, 3 games of Gates of Loyang, El Grande, Hacienda, and Rattus. He has no idea what he's doing in El Grande. Chris knows what he's doing in Hacienda but he's executing his strategy terribly.
  • Netrunner via Skype continues to be a large part of Brian's game experience. He tried OCTGN but ragequit after it crashed 3 times.
  • Chris played Village via Skype with Rodney Smith, he kept dropping stuff on the board and knocking components on the floor. How? No idea. Rodney stomped him.
  • Jamie had an epiphany, Chris' 2013 winning streak is actually his 2013 losing streak. He's just sucking.
  • On the BGG guild forums, Jamie's getting no love in his Gen Con Blood Bowl Grudge Match. Jamie's army is displayed as our Facebook cover. He photoshopped off the naked dwarf's dong.
  • Jamie's Horus Heresy game against Steve resulted in the Emperor barely holding out and making his escape as the Chaos army. Steve breached the palace, got to the throne room, fought the Emperor. The Emperor got to 1 hp so he fled and took cover in a bunker. The final turn Chaos failed to breach the bunker and Jamie won!
  • Tony played Thurns and Taxis and destroyed a lot of German town names. He had an awesome turn where he scored 15 points but still lost. It's basically a more thinky version of Ticket to Ride.
  • Jamie shares a tale of his Friendly Local Game Store woes and another about an Alpha Nerd with a Pikachu Stoll. This unleashes a can of worms, which leads to story after story of un-friendly experiences from our local game store.

Game Walkthrough And Review

Haven Town is facing total annihilation at the hands (and teeth) of a horde of monsters from beyond the Shadowrift. You the heroes must band together to drive them back. To do this, you will need powerful spells, skills, attacks and loot. When the game begins, you are a basic hero; you can explore and fight. Lucky for you, this is a deckbuilding game! You can buy new cards to add to your deck - cards which will define you as an adventurer and complement the strengths of your fellow heroes. Unlike other deckbuilders, there is constant interaction with your fellow players, as you figure out who will gain which benefit from the limited supply of townsfolk, offer your coin to help construct walls, and seek healing from anyone who's learned such magic. Shadowrift also features monsters that do not merely sit in play waiting to be slain - If you leave them alone they will rip Haven Town asunder. They'll kill people, break walls, and kick your heroes in the face. Combat with them is intuitive (though frequently painful). For defeating a monster, heroes gain Heroism, a simple, consistent boost to their power that makes them better at anything they undertake. Since the monsters won't stop coming until the last Shadowrift is sealed or the town has been built into a mighty fortress, you'll need every boost you can take. 

A Look Back at Merchants & Marauders, Panic Station, and At the Gates of Loyang

We were informed by a listener, David on our BGG forums, that we skipped a few games in our look back series. This week we do a look back at all of those we missed. Merchants and Marauders is one that, while it doesn't come out often, is one that is a big hit. Except with Tony, he's done with Merchants and Marauders. Next up is At the Gates of Loyang. Brian loves it. Tony is frothing at the mouth to play it. Chris is frothing at the bits (?) to get it to the table. Jamie also feels it's a terrific game. And finally, our most contentious review ever: Stronghold Game's Panic Station. This is one we haven't played too much of since Origins where we played with Steven Bounocore. For most of us we feel it fits in the category of game like Betrayal at House on the Hill or Resistance, in that the mood of the players and the investment into the story really sets the tone. Chris loves traitor games but he doesn't play them very well. Tony thinks Panic Station is a game best played with a stiff drink. Next week we'll be back on track with our look back series.

Gaming News with Tony Topper

Releases, announcements, and random news bits organized by Tony!

Crowd-Funded Features

More Announcements!
 
 
 

Breaching the Barrier of Miniature Games

This conversation covered a lot of little points so instead of rehashing everything here we'll give you a rough outline of what we cover. Variables to consider:
  • Find a theme you like
  • Mechanics and rules learning curve: point Systems, movement (measuring or tiles), competitive balance.
  • Assembly and painting, scale of models
  • Availability of products and opponents
  • Cost to buy in: What else you might need (terrain, stat cards, codexes), what to buy to get started
Suggestions on where to start:  

Support The Show!

If you're thinking of purchasing any of the games that we talked about today and you don't have a local game store with these products available, we encourage you to purchase the games via the links in our show notes. This is an easy way for you to contribute to our show and get some fantastic games for your collection! We also highly recommend the Myriad Games MVP and Game Share Program. Support our show by supporting our sponsor and reap the benefits of being able to try a game before you actually buy it!




 
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