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Episode 50: Agricola, Our Juicy Golden Anniversary and the Top 50 Games on Board Game Geek Part 1

In episode 50, the founders rejoice as they've made it all the way to 50 episodes! Then after 2 years of begging, we finally give in to Tony and review his favorite game of all time, Agricola.  Tony gives you his thoughts on all the of the coolest gaming news from the 'verse.  Then the gang begins their 2 part discussion of the top 50 ranked games on Board Game Geek.

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In episode 50, the founders rejoice as they've made it all the way to 50 episodes! Then after 2 years of begging, we finally give in to Tony and review his favorite game of all time, Agricola.  Tony gives you his thoughts on all the of the coolest gaming news from the 'verse.  Then the gang begins their 2 part discussion of the top 50 ranked games on Board Game Geek.

Episode Timeline

  • Juicy Golden Anniversary Talk: 00:02 
  • Agricola Walkthrough: 00:38 
  • Agricola Review: 00:51 
  • Look Back at Descent Second Edition: 01:32 
  • Gaming News with Tony Topper: 01:37 
  • The Top 50 Ranked Games on BGG: 02:03 

Opening Banter

  • Tony plays some more Settlers at Crossfit
  • Warmachine High Command
  • Chris plays Divinare
  • Chris, Jamie and Tony play Spyrium
  • Brian is trapped into playing Munchkin!
  • Brian is watching more Netrunner then he's playing
  • Tony's game of Assassin on the Ebay campus
  • The Best Damn Metal Gaming Coins Ever
  • The Pathfinder Card Game Giveaway

Agricola Review

Agricola is a turn-based game. There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14). Each player starts with two playing tokens (farmer and spouse) and thus can take two turns, or actions, per round. There are multiple options, and while the game progresses, you'll have more and more: first thing in a round, a new action card is flipped over. Problem: Each action can be taken by one player each round, so it's important to do some things with high preference. Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit in his/her strategy. Speaking of which, there are countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, and sometimes it is better to react to your opponents' actions.

Lookback at Descent Second Edition

Descent: Journeys in the Dark (Second Edition) is a board game in which one player takes on the role of the treacherous overlord, and up to four other players take on the roles of courageous heroes. During each game, the heroes embark on quests and venture into dangerous caves, ancient ruins, dark dungeons, and cursed forests to battle monsters, earn riches, and attempt to stop the overlord from carrying out his vile plot. With danger lurking in every shadow, combat is a necessity. For such times, Descent: Journeys in the Dark (Second Edition) uses a unique dice-based system. Players build their dice pools according to their character's abilities and weapons, and each die in the pool contributes to an attack in different ways. Surges, special symbols that appear on most dice, also let you trigger special effects to make the most of your attacks. And with the horrors awaiting you beneath the surface, you'll need every advantage you can take...

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