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Episode 51: Nothing Personal and the Top 50 Games on Board Game Geek Part 2

In episode 51, the founders crack open Nothing Personal designed by the Capo of the Dice Tower Network, Tom Vasel, and give you a walkthrough and review.  Tony reports on all things gaming in his news segment and the rest of us babble on. Then the gang finishes up their 2 part discussion of the top 50 ranked games on Board Game Geek.

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In episode 51, the founders crack open Nothing Personal designed by the Capo of the Dice Tower Network, Tom Vasel, and give you a walkthrough and review.  Tony reports on all things gaming in his news segment and the rest of us babble on. Then the gang finishes up their 2 part discussion of the top 50 ranked games on Board Game Geek.

Episode Timeline

  • Nothing Personal Walkthrough: 00:44
    Nothing Personal Review: 00:55 
  • Look Back at Milestones: 01:21 
  • Gaming News with Tony Topper: 01:23 
  • The Top 50 Ranked Games on BGG: 02:03

Opening Banter

  • Puerto Rico
  • Kingsburg
  • Merchants and Marauders
  • Castle Dice
  • Tony's Magic Draft
  • What's a Magic Cube
  • Pathfinder Adventure Card Game
  • Tony's getting back into Warhammer 40k
  • X-Wing Miniatures Game
  • Football is getting in the way of Brian's gaming

Nothing Personal Review 

Nothing Personal is a game for 3-5 players. Players attempt to gain the most respect in five turns (five years) by amassing respect amongst the mafia through influence, negotiation, blackmail and bribery. Players take turns playing influence cards to take control of gangsters and work them up the chain of power. Each position and gangster has their own special abilities that give players the edge they need to accrue the respect they deserve - to become the Boss of Bosses. 

Lookback at Milestones 

In this game, players work together to build roads, create marketplaces, and erect houses. With each milestone set along the way, they move further into the country. But while they build together, when it comes to procuring construction materials, money, and grain each player is on his own. Thus, you must carefully develop your own network of goods, trade and colonization materials and optimize its use cleverly. Whoever also develops a keen sense of timing can grab the most valuable building sites and in the end win out.   

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Game Salute:
Sangoku In a mythic oriental universe, great powers battle for control of Three Realms: The Heavens, The Earth and The Hells. Sangoku (meaning "three realms") is an elegant and thematic card game by Thunderstone designer Mike Elliott. Players recruit warriors: Dogs, Samurai, Oni and Dragons to their armies by playing poker hands to each of the Three Realms. The best hand in each realm wins and a Warrior is summoned from the winning cards... but the weakest cards also summon the most powerful Warriors, with the 2 card in each suit (Fire, Metal, Earth, Water, Wood) summoning a mighty Dragon.    Check it out here.

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Next Article Episode 52: Spyrium Review and Designing a Badass Villain in a Roleplaying Game