Episode 56: Robinson Crusoe, Mystery RPGs and Christmas Hyjinks
Episode 56 and its Christmas time! Once again we present to you an original Christmas song written by a listener and performed by us - and get give a whole bunch of games in the process. Then we get down to business reviewing Robinson Crusoe: Adventure on the Cursed Island. Tony wrangles the best gaming news from his RSS feeds and lets you know what’s what. Then we discuss writing and running mystery adventures in your role playing games. Then we top off the episode with our own...
Right-click to Download Episode Now!
Episode 56 and its Christmas time! Once again we present to you an original Christmas song written by a listener and performed by us - and get give a whole bunch of games in the process. Then we get down to business reviewing Robinson Crusoe: Adventure on the Cursed Island. Tony wrangles the best gaming news from his RSS feeds and lets you know what’s what. Then we discuss writing and running mystery adventures in your role playing games. Then we top off the episode with our own little Secret Santa. Happy holidays, Cabalists!
- Christmas Contest and the New Song!: 00:31
- Robinson Crusoe Walkthrough: 00:41
- Robinson Crusoe Review: 00:55
- Look Back at Android Netrunner: 01:25
- Gaming News with Tony Topper: 01:30
- Writing and Running Mystery Adventures: 02:00
- The Founders Secret Santa: 02:28
- Francis Drake
- Going Going Gone!
Contests and Announcements
It's time to present the Christmas song and give away 8 awesome games!
Robinson Crusoe Review
Robinson Crusoe: Adventure on the Cursed Island is another epic game created by Ignacy Trzewiczek, the author of Stronghold. This time Trzewiczek takes the players to a deserted island, where they'll play the parts of shipwreck survivors confronted by an extraordinary adventure. They'll be faced with the challenges of building a shelter, finding food, fighting wild beasts, and protecting themselves from weather changes. Building walls around their homes, animal domestication, constructing weapons and tools from what they find and much more awaits them on the island. The players decide in which direction the game will unfold and – after several in-game weeks of hard work – how their settlement will look. Will they manage to discover the secret of the island in the meantime? Will they find a pirate treasure, or an abandoned village? Will they discover an underground city or a cursed temple at the bottom of a volcano? Answers to these questions lie in hundreds of event cards and hundreds of object and structure cards that can be used during the game...
Look Back at Android Netrunner
Android: Netrunner is an asymmetrical Living Card Game for two players. Set in the cyberpunk future of Android and Infiltration, the game pits a megacorporation and its massive resources against the subversive talents of lone runners.
Corporations seek to score agendas by advancing them. Doing so takes time and credits. To buy the time and earn the credits they need, they must secure their servers and data forts with "ice". These security programs come in different varieties, from simple barriers, to code gates and aggressive sentries. They serve as the corporation's virtual eyes, ears, and machine guns on the sprawling information superhighways of the network.
In turn, runners need to spend their time and credits acquiring a sufficient wealth of resources, purchasing the necessary hardware, and developing suitably powerful ice-breaker programs to hack past corporate security measures. Their jobs are always a little desperate, driven by tight timelines, and shrouded in mystery. When a runner jacks-in and starts a run at a corporate server, he risks having his best programs trashed or being caught by a trace program and left vulnerable to corporate countermeasures. It's not uncommon for an unprepared runner to fail to bypass a nasty sentry and suffer massive brain damage as a result. Even if a runner gets through a data fort's defenses, there's no telling what it holds. Sometimes, the runner finds something of value. Sometimes, the best he can do is work to trash whatever the corporation was developing.
The first player to seven points wins the game, but not likely before he suffers some brain damage or bad publicity.
Please Support Our Sponsors
What an amazing year Stronghold Games has had this year! I mean, let’s talk a look at this LEGACY of games they have published in 2013 alone: Völuspá, Vampire Empire, Space Cadets: Dice Duel, Space Sheep!
Check out some of the great new games Game Salute has going over on Kickstarter... Pixel Lincoln: Re-Election and Clusterfight