Episode 203: Underwater City and Win Loss Attribution

Hey Now Cabalists! Today we open but announcing the date of our next Kickstarter which will be May 1st, 2020. Then we jump into talking about a bunch of games we've been playing including On Mars, CO2: Second Chance, Feudum, In the Hall of the Mountain King, Fast Sloths, Bruges and Terror in Meeple City. Then we jump into a feature review of Underwater City designed by Vladimír Suchý and published by Rio Grande Games. Then after Tony T gives us his wild and crazy News segment, we discuss Win/Loss Attribution in board gaming.

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  • Underwater City Overview 01:14:39
  • Underwater City Review 01:18:49
  • News with Tony T 01:42:53
  • Win/Loss Attribution Discussion 02:31:08

Opening Banter and Reviews

Games of Yesteryear

Feature Review: Underwater Cities

In Underwater Cities, which takes about 30-45 minutes per player, players represent the most powerful brains in the world, brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible. The main principle of the game is card placement. Three colored cards are placed along the edge of the main board into 3 x 5 slots, which are also colored. Ideally players can place cards into slots of the same color. Then they can take both actions and advantages: the action depicted in the slot on the main board and also the advantage of the card. Actions and advantages can allow players to intake raw materials; to build and upgrade city domes, tunnels and production buildings such as farms, desalination devices and laboratories in their personal underwater area; to move their marker on the initiative track (which is important for player order in the next turn); to activate the player's "A-cards"; and to collect cards, both special ones and basic ones that allow for better decision possibilities during gameplay. All of the nearly 220 cards — whether special or basic — are divided into five types according to the way and time of use. Underwater areas are planned to be double-sided, giving players many opportunities to achieve VPs and finally win.

Designed by Vladimír Suchý

Published by Rio Grande Games

BoardGameGeek.com Entry

Gaming News by Tony T

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