Episode 197: Sanctum, Auztralia and Our Christmas Wishlists

Happy Holidays, Cabalists! In episode 197 the whole games here for our special Christmas episode and we celebrate by returning to an older tradition by debuting a new Christmas song parody called The Inattentive Grinch. Then the we take a look at the newest game from Filip Neduk, Sanctum from Czech Games Edition and look back at Martin Wallace's Auztralia from Stronghold Games. Then after Tony T give us a good dose of tabletop gaming news, the gang presents their Christmas Wishlists.

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  • The Inattentive Grinch 00:59:44
  • Sanctum Overview 01:07:11
  • Sanctum Review 01:12:03
  • Auztralia Looks Back 01:38:30
  • News with Tony T 01:46:36
  • Christmas Wishlists 02:35:54
  • The Founders Secret Santa 03:18:16

Opening Banter and Reviews

Feature Review: Sanctum

Sanctum is a competitive strategy game inspired by hack-and-slash RPG video games. Each player controls one of four unique characters as they journey into the heart of the fallen city of Sanctum, building up their skills and arsenals along the way to prepare for the final fight against the Demon Lord. Multiple players may survive the fight, but only one may claim the glory of purifying Sanctum. Gameplay is brisk, with the possibility for overlapping turns. The four characters all have unique skill sets, and you’ll level up fast, giving you frequent opportunities to choose new skills. Every decision counts. Though the game is competitive, the goal is to destroy the Demon Lord, not each other. So player interaction is a race rather than a fight: Who’s furthest along the board? Who will get to choose first when an equipment draft gets triggered? Who will gain the benefit of reaching the Demon Lord first? Who will get to that group of blue demons everyone wants? Who will unlock that achievement and claim the bonus?

Designed by Filip Neduk

Published by Czech Games Edition

BoardGameGeek.com Entry

Lookback Review: AuZtralia

AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace's A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds. Build a port, construct railways, mine and farm for food. You’ll need to prepare for the awakening. You’ll need to fight. Everything you do in the game costs time, which is one of AuZtralia's most valued resources. At a point in time, the Old Ones will wake up and become an active player. They begin to reveal themselves and move, with potentially devastating outcomes. You’ll need to prepare wisely for the awakening and may have to co-operate with others to defeat the most dangerous Old Ones. Military units will help you to locate, fight and defend against the nightmarish beings that may be lurking on your doorstep. As well as hardware, you’ll need to recruit some Personalities who have the skills and resources to help you. Riches from the land, mixed with darkness and insanity await you in the outback. Will humanity prevail or will the Old Ones wreak their revenge?

Designed by Martin Wallace

Published by Stronghold Games

BoardGameGeek.com Entry

Gaming News by Tony T

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