Episode 196: Cthulhu Death May Die, Cerebria and Loss Aversion in Board Games

Hey Now Cabalists! In episode 196 the gang starts out by discussing Chris' brand new hair color and Jamie's time at BGGcon in Dallas Texas. Then the Founders get busying reviewing Cthulhu Death May Die designed by Rob Daviau and Eric Lang and published by CMON and look back at Arkham Horror 3rd Edition, Blood Bowl and Cerebria. Then, since Tony T is traveling for Thanksgiving, Steve takes over the news duties while the rest of us goof around in the background. Then finally we discuss the concept of Loss Aversion in board gaming.

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  • Cthulhu Death May Die Overview  01:00:42
  • Cthulhu Death May Die Review  01:05:09
  •  Cerebria, Blood Bowl and Arkham Horror Looks Backs  01:28:45
  • News with Steve S  01:38:40
  • Loss Aversion in Board Games  02:23:47

Opening Banter and Reviews

Feature Review: Cthulhu: Death May Die

In Cthulhu: Death May Die, inspired by the writings of H.P. Lovecraft, you and your fellow players represent investigators in the 1920s who instead of trying to stop the coming of Elder Gods, want to summon those otherworldly beings so that you can put a stop to them permanently. You start the game insane, and while your long-term goal is to shoot Cthulhu in the face, so to speak, at some point during the game you'll probably fail to mitigate your dice rolls properly and your insanity will cause you to do something terrible — or maybe advantageous. Hard to know for sure. The game has multiple episodes, and each of them has a similar structure of two acts, those being before and after you summon whatever it is you happen to be summoning. If any character dies prior to the summoning, then the game ends and you lose; once the Elder One is on the board, as long as one of you is still alive, you still have a chance to win. The episodes are all standalone and not contingent on being played in a certain order or with the same players.

Designed by Rob Daviau & Eric M. Lang

Published by CMON Limited

BoardGameGeek.com Entry

Lookback Review: Arkham Horror

Arkham Horror (Third Edition) is a cooperative board game for one to six players who take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality.

Designed by Richard Launius, Nikki Valens & Kevin Wilson

Published by Fantasy Flight Games

BoardGameGeek.com Entry

Lookback Review: Blood Bowl

Blood Bowl is a game of Fantasy Football. The basic game features a match between two teams drawn from a number of fantasy archetypes, playing a warped version of American Football.

Designed by James M. Hewitt, Andy Hoare & Jervis Johnson

Published by Games Workshop

BoardGameGeek.com Entry

Lookback Review: Cerebria: The Inside World

Cerebria is a dynamic, team-based, objective-driven area control game, where players play as Spirits, powerful entities representing Bliss or Gloom. These opposing forces - the two sides of human nature - struggle to control and shape the Inside World, the metaphorical representation of an evolving personality.

Designed by Richard Amann, Viktor Peter, István Pócsi & Frigyes Schőberl

Published by Mindclash Games

BoardGameGeek.com Entry

Gaming News by Steve S

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