Episode 73: Caverna, Agricola Look Back, Accommodating a Mixed Group and Determining the Weight of a Board Game
It’s the big seven-three and the founders pull out a game that everyone has been chomping at the bits to hear us talk about, Caverna The Cave Farmers. Then we look back at a very similar game, Agricola. Tony T goes wild giving you the best gaming news rundown on the internet. Then we get into two meaty discussion, the first we talk about accommodating a mixed group of players and we round off the episode trying to figure out how to determine the weight of a board game.
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- Caverna Walkthrough 00:56
- Caverna Review 01:05
- Agricola Lookback: 01:28
- The News with Tony T: 01:32
- Accommodating a Mixed Group of Gamers: 02:06
- Determining the Weight of Board Games: 02:26
- Jupiter Rescue
- Five Tribes
- Robinson Crusoe
- Among the Stars
- Run, fight or die
- Sheriff of Nottingham
- Warhammer 40,000 Conquest
- The Founder's Feud Survey!
Review: Caverna: The Cave Farmers
Following along the same lines as its predecessor (Agricola), Caverna: The Cave Farmers is a worker-placement game at heart, with a focus on farming. In the game, you are the bearded leader of a small dwarf family that lives in a little cave in the mountains. You begin the game with a farmer and his spouse, and each member of the farming family represents an action that the player can take each turn. Together, you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises.
Agricola Look Back
Agricola is a turn-based game. There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14). Each player starts with two playing tokens (farmer and spouse) and thus can take two turns, or actions, per round. There are multiple options, and while the game progresses, you'll have more and more: first thing in a round, a new action card is flipped over. Problem: Each action can be taken by only one player each round, so it's important to do some things with high preference. Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit in his/her strategy. Speaking of which, there are countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, and sometimes it is better to react to your opponents' actions.