Episode 149: Aristeia, Inis, 2017 Year in Review and our Favorite Games of 2017

Merry Christmas, Cabalist! Today in the annual Christmas extravaganza the gang takes a look at Aristeia from Corvus Belli and looks back at Inis one year later. Then Tony T runs down the most important news items from the past 2 week while the rest of us chirp in the background. The founders then talk about 2017 and all the fun events and productions they've done and round out the year in review with their favorite games released this year. Oh yeah, and you'll also get our famous Christmas carols throughout the episode as well!

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Opening Banter and Reviews

Feature Review: Aristeia!

175 years into the future, humankind has reached the stars. As the hyperpowers vie for influence in the shadows, citizens use their permanent connection to Maya, the interplanetary data network, to revel in a bespoke deluge of thrills. Of course, no form of entertainment is as sought after as Aristeia!, the Human Sphere’s favorite extreme bloodsport. Aristeia! is the new sports game by Corvus Belli that allows two players to take the role of a competition team manager in the greatest visual show of the Human Sphere. The game will come in a basic box including everything necessary to play: 8 character figures with their exclusive cards, 8 Initiative cards, 52 Tactics cards, 3 booklets (Access Guide to Human Sphere, How-to-Play instructions, and Reference Guide), a reversible board (the HexaDome), dice, counters, and tokens.

Designed by Alberto Abal, Jesús Fuster and David Rosillo

Published by Corvus Belli

BoardGameGeek.com Entry

Lookback Review: Inis

Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions: Leadership: Be the leader — i.e., have more clan figures than any other player — of territories containing at least six opponents' clans. Land: Have your clans present in at least six different territories. Religion: Have your clans present in territories that collectively contain at least six sanctuaries. Over the course of the game, players also earn deeds, typically chanted by bards or engraved by master crafters, that reduce by one the magic total of six for any condition. While one victory condition is enough to claim the title of King, a game of experienced players usually has a tight balance of power, emphasizing the leadership of the capital of the island.

Designed by Christian Martinez

Published by Matagot

BoardGameGeek.com Entry

Gaming News by Tony T

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