Episode 79: The Castles of Mad King Ludwig, Gaming with Our Families and Combat and Health in RPGs
HO HO HO! It's Christmas and the founders are in rare form! Today we present our 2014 Christmas song and give you a walkthrough and review of The Castles of Mad King Ludwig. Then the guys look back at Bruges one year later. Tony T presents Tom Vasel’s favorite part of the show, the News! Then the gang talks about the successes and failures of gaming with their families. The show ends with a rousing discussion about combat and health...
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- Fantasy Flight Christmas Sale
- Thunder Alley
- Terra Mystica
- Warhammer 40,000: Conquest
- The Werewolves of Miller's Hollow
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After 79+ episodes, we have decided it's time to look to the future and take the Secret Cabal to the next level. As we talked about on the show, to move forward we need some funds to get thing done and get them done to the quality level that you've come to expect from our productions. We've decided to roll out a fundraiser initiative on Patreon.com. We love doing the show, it's so much fun for us and we're so happy about the outpouring of support you all have given us in the past. But we want to do more. MORE I SAY!
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The Castles of Mad King Ludwig
In the tile-laying game Castles of Mad King Ludwig, players are tasked with building an amazing, extravagant castle for King Ludwig II of Bavaria...one room at a time. You see, the King loves castles, having built Neuschwanstein (the castle that inspired the Disney theme park castles) and others, but now he's commissioned you to build the biggest, best castle ever — subject, of course, to his ever-changing whims. Each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players.
In Bruges (a.k.a. Brugge or Brügge depending on the country in which you live), players assume the role of merchants who must maintain their relationships with those in power in the city while competing against one another for influence, power and status. Dramatic events cast their shadows over the city, with players needing to worry about threats to their prosperity from more than just their opponents.The game includes 165 character cards, with each card having one of five colors. On a turn, a player chooses one of his cards and performs an action, with six different actions being available: Take workers, take money, mitigate a threat, build a canal, build a house or hire the character depicted on the card. In principle, every card can be used for every action – but the color of the card determines in which areas the actions can be used or the strength of the chosen action, e.g., blue cards provide blue workers and red cards help mitigate red threats. All of the action is geared toward the gathering of prestige, with the most prestigious merchant winning in the end.