Episode 128: Masmorra: Dungeons of Arcadia, Porta Nigra and A Short Topic Extravaganza
The Founders are back for another episode chocked full of crazy gaming nonsense! Today the gang takes a look at Masmorra Dungeons and Arcadia from CMON Games. Then they take a look back at a very different game, Porta Nigra designed by legendary designers, Wolfgang Kramer and Michael Kiesling. After Tony T hooks you up with the best gaming news in the biz, the founders discuss what to do when you got a dirtbag in your gaming group, the music we listen to and Steve and Jamie's punk rock band days and we match up our dream designer and publisher combos.
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Opening Banter and Reviews
Feature Review: Masmorra: Dungeons of Arcadia Quest
Masmorra: Dungeons of Arcadia is a fast-paced, dice-driven dungeon crawl board game set in the Arcadia Quest universe where players control Heroes that explore three levels of a dungeon filled with monsters, traps and treasure! Bosses, special rooms and countless surprises await the Heroes, but only one can be the first to reach the final level and become the undisputed champion of the Realm! In Masmorra, players get to roll and re-roll a pool of Dice that guides their actions for their turn, and a unique dungeon is created as players lay down tiles while exploring it and fighting off monsters that are presented by special dice! But Heroes must also be aware of opponent Heroes, as they'll be able to use cards to disrupt their carefully laid-out plans!
Designed by Daniel Alves, Fel Barros, Guilherme Goulart, Patrick Matheus, Eurico Cunha Neto
Published by CMON Limited
Lookback Review: Porta Nigra
The largest Roman city north of the Alps in the late Roman Empire was Augusta Treverorum. Founded in the times of Caesar Augustus and built up by generations of Roman architects, this was the Emperor's residence and a world city during this period. The remains of these most impressive structures can still be visited today. Foremost of these great achievements in the city is the massive "Porta Nigra", a large Roman city gate located in Trier, Germany that dates to the 2nd century. The game Porta Nigra (which translates as "black gate") is set in that place and time with the players taking on the roles of Roman architects working on the city gate of Porta Nigra. Each player commands a master builder, who moves around a circular track on the game board, enabling you to buy or build only where this master builder is located. Moving the master builder to farther locations along the track is expensive, so players must plan their movements and builds carefully. The number and type of actions that may be performed on your turn comes from cards in your personal draw deck. Buildings are erected physically at the various locations around the city using 3D building pieces.
Designed by Michael Kiesling, Wolfgang Kramer
Published by Stronghold Games
Gaming News by Tony T
Crowd Funded Projects
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